It’s technically far from finished, as there are many things I still need to do to balance the game (it’s far too easy in its current state), but I did have fun coming up with the characters and setting, even if I often felt extremely limited by my toolbox. In the end, though, after dozens of hours, I was finally able to create my own little RPG starring a clown named Gregory on a quest to make the people of Upset Village happy. RPG Maker Fes isn’t for those who lack patience, as it’s filled with monotonous menus for you to navigate through as you create your game through trial and error. Doing so will require that you test your game over and over to make sure your events and numbers are working properly. You’ll have to finely tune your RPG’s classes, skills, items, and enemies to make sure that it’s well-balanced and fair.
RPG MAKER FES SOFTWARE
However, be prepared to invest a ton of time into the software if you want it to match your vision. If you’re able to work out some of the more difficult aspects of the creation process, though, you can create a fairly simple, but fun little RPG. Tasks such as creating characters and designing the maps can probably be figured out, but the more complicated aspects of RPG making (creating “events,” cut scenes, or quests) should have been given some kind of walkthrough to keep players from feeling alienated. As someone who is somewhat familiar with this type of software, I was personally able to figure things out on the fly, but this could be a hefty barrier of entry for many. One of the biggest issues is the complete lack of tutorial.